The variety of arms is intriguing on paper, but serves no purpose except making inevitable power-ups more interesting. While the ability to aim high, level and low appears to add substance, it drains any sense of speed from the action as u r forced to hold still, aim carefully, pray and die anyway because of someone popping up from the ground. ![]() The horizontally scrolling actioner is needlessy complicated. They were entirely underwhelmed from a technical point of view.Īs for the game itself, the original c64-feeling had been retained, yet one must wonder if such a move was all too smooth after all. Needless to say, neither 16-bit format was pushed in any way. Although an st-screenshot that had been rushed to various mags looked like a visual improvement proper, it seemed dubious that the cartoony style fitted an allegedly hard-edged game based on arnie. The C64 version came out first and was lauded for technical proficiency. The game itself was based on the exciting premise that the player would enter the film's narrative when all of arnie's mates had already been skinned. ![]() The team, hot off the first 'last ninja' had even clocked the reloading times of every weapon in the movie. System 3 manager mark cale emphasised how much detail had gone into the design. Platform: Amiga, Amstrad CPC, Commodore 64, ZX Spectrum, Atari.
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